Class InputAudioBufferAppendRequest
Send this event to append audio bytes to the input audio buffer. The audio buffer is temporary storage you can write to and later commit. In Server VAD mode, the audio buffer is used to detect speech and the server will decide when to commit. When Server VAD is disabled, you must commit the audio buffer manually. The client may choose how much audio to place in each event up to a maximum of 15 MiB, for example streaming smaller chunks from the client may allow the VAD to be more responsive. Unlike made other client events, the server will not send a confirmation response to this event.
public sealed class InputAudioBufferAppendRequest : BaseRealtimeEvent, IClientEvent, IRealtimeEvent
- Inheritance
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InputAudioBufferAppendRequest
- Implements
- Inherited Members
Constructors
InputAudioBufferAppendRequest(byte[])
public InputAudioBufferAppendRequest(byte[] audioData)
Parameters
audioData
byte[]
InputAudioBufferAppendRequest(ReadOnlyMemory<byte>)
public InputAudioBufferAppendRequest(ReadOnlyMemory<byte> audioData)
Parameters
audioData
ReadOnlyMemory<byte>
InputAudioBufferAppendRequest(ReadOnlySpan<byte>)
public InputAudioBufferAppendRequest(ReadOnlySpan<byte> audioData)
Parameters
audioData
ReadOnlySpan<byte>
Properties
Audio
Base64-encoded audio bytes. This must be in the format specified by the input_audio_format field in the session configuration.
[JsonInclude]
[JsonPropertyName("audio")]
public string Audio { get; }
Property Value
EventId
The unique ID of the server event.
[JsonInclude]
[JsonPropertyName("event_id")]
public override string EventId { get; }
Property Value
Type
[JsonInclude]
[JsonPropertyName("type")]
public override string Type { get; protected set; }